Structs
[UStruct]
public partial struct FMyStruct
{
[UProperty(PropertyFlags.BlueprintReadOnly)]
public int MyInt { get; private set; }
[UProperty(PropertyFlags.BlueprintReadOnly)]
public float MyFloat;
[UProperty(PropertyFlags.BlueprintReadOnly)]
public string MyString;
[UProperty(PropertyFlags.BlueprintReadOnly)]
public bool MyBool;
[UProperty(PropertyFlags.BlueprintReadOnly)]
public UObject MyObject;
[UProperty(PropertyFlags.BlueprintReadOnly)]
public IList<bool> MyArray;
[UProperty(PropertyFlags.BlueprintReadOnly)]
public IDictionary<string, string> MyMap;
}Last updated