Developer Settings
[UClass(config: "Game")]
public partial class UMyDeveloperSettings : UDeveloperSettings
{
[UProperty(PropertyFlags.EditAnywhere | PropertyFlags.Config)]
public partial float MyConfigFloat { get; set; }
[UProperty(PropertyFlags.EditAnywhere | PropertyFlags.Config)]
public partial TSoftObjectPtr<UMaterialInterface> MyConfigMaterial { get; set; }
}Last updated