Trace Channels
ETraceChannel
public enum ETraceChannel
{
Visibility = 0, // Default engine-provided channel
Camera = 1, // Default engine-provided channel
MyOtherChannel = 2, // User-defined collision channel
}ETraceChannel to ETraceTypeQuery
ETraceTypeQuery traceChannel = ETraceChannel.Camera.ToQuery();
SystemLibrary.LineTraceByChannel(this, start, end, traceChannel, false, actors, EDrawDebugTrace.None, out FHitResult hit, true);Last updated