# Packaging

{% hint style="warning" %}
***Currently only Windows/Mac is supported***
{% endhint %}

Begin by packaging your game as you would normally in Unreal Engine. Ensure you select the correct platform (Windows/Mac) and configurations for your game. This initial step does not differ from the standard game packaging procedure in Unreal Engine.

Then follow any of these guides depending on your pipeline:

{% content-ref url="/pages/JvKHtHLManxx0F83thhS" %}
[Packaging via Unreal Editor](/getting-started-and-fundamentals/packaging/packaging-via-unreal-editor.md)
{% endcontent-ref %}

{% content-ref url="/pages/yuDqUu0lqHzV4HFeTwYW" %}
[Packaging via CI/CD (Command Line)](/getting-started-and-fundamentals/packaging/packaging-via-ci-cd-command-line.md)
{% endcontent-ref %}


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