FGameStaticVar<T>

FGameStaticVar<T> is a class designed to manage static variables that will persist during the whole game.

In editor the value will reset on Play In Editor start/end and on hot reload.

Declaration and Usage

You can declare a game-static variable like this:

public static readonly FGameStaticVar<float> MyStaticFloat = new();

To use it within your C# code:

public class AMyActor : AActor
{
    public static readonly FGameStaticVar<float> MyStaticFloat = new();
    
    public AMyActor()
    {
        // Set the value to 70 for this session
        MyStaticFloat.Value = 70;
    }
}

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