All types registered in AssetManager settings are accessible in C# through the static AssetTypes class. These bindings make it easy to locate and load all assets of a specific type:
UAssetManager assetManager = UAssetManager.Get();
// Optional list of asset bundles to load
List<FName> bundles = new List<FName>();
// Load all primary assets of type ItemRecipe
IList<UItemRecipe> loadedItems = await assetManager.LoadPrimaryAssets<UItemRecipe>(AssetTypes.ItemRecipe.PrimaryAssetList, bundles);
To load specific assets, use the static AssetIds class or expose a UPropertyof type FPrimaryAssetIdand assign it in editor.
UAssetManager assetManager = UAssetManager.Get();
// Optional list of asset bundles to load
List<FName> bundles = new List<FName>();
// Loads Item_Axe primary asset.
UItem loadedItem = await assetManager.LoadPrimaryAsset<UItem>(AssetIds.Item_Item_Axe, bundles);
// Loads Item_Axe primary asset through assigned property.
UItem loadedItem = await assetManager.LoadPrimaryAsset<UItem>(AxeRecipeId, bundles);