Structs / Records
Only need UStruct to expose the struct to Unreal Engine
[UStruct]
public partial struct FMyStruct
{
[UProperty(PropertyFlags.BlueprintReadOnly)]
public int MyInt { get; private set; }
[UProperty(PropertyFlags.BlueprintReadOnly)]
public float MyFloat;
[UProperty(PropertyFlags.BlueprintReadOnly)]
public string MyString;
[UProperty(PropertyFlags.BlueprintReadOnly)]
public bool MyBool;
[UProperty(PropertyFlags.BlueprintReadOnly)]
public UObject MyObject;
}Records also works:
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